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Aerotas: Drone Data Processing for Surveyors

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Topographic Point Density

Topographic Point Density

We adjust the density of points depending on the terrain. We will never use more than approximately a 30’ distance between points but will increase point density as required to represent the actual terrain appropriately.

Topographic Points: Sparse Vegetation

Topographic Points: Sparse Vegetation

In areas of sparse vegetation where patches of bare earth are visible, the bare earth portions will be marked, and the topographic points will be labeled as standard topo points.

Topographic Points: Moderate Vegetation

Topographic Points: Moderate Vegetation

In areas of moderate vegetation where there are no areas of bare earth clearly visible, the lowest elevation points in the area will be marked, and the topo points will be added in the vegetated topo points layer.

Dense Vegetation

Dense Vegetation

In areas of dense vegetation where no reliable terrain information can be derived (i.e. dense tree cover), then a polygon of “unreliable information” will be drawn surrounding that area.

Breakline Density

Breakline Density

Breaklines will be added in a density required to faithfully represent the terrain in real life. In areas of significant noise (i.e. dirt roads with numerous tire ruts) a density of no more than 4 parallel breaklines per 10 horizontal feet will be drafted.

Interpolated Data

Interpolated Data

When lines go under trees/eaves, wherever possible, we will continue the breakline interpolated underneath the tree. There may be error when interpolating lines, as the line may not continue in real life. We will not interpolate underneath gaps of 20’ or greater; instead, we will leave it blank. When lines (e.g., dirt, asphalt, concrete, etc.) are ambiguous, we have the discretion to estimate what the boundary would be, and there may be up to a foot or more of ambiguity.

Curblines

Curblines

Curbs are captured with 2 lines in 3D, the Edge of Road and the Back of Curb. It is advised to offset from those two lines to get the rest of the curb geometry. When Edge of Road is not present, the drafter may use a breakline to represent the curb geometry. All curbs will have 2 lines that represent its geometry.

Centerline

Centerline

Centerline is drafted along the center of a roadway. An additional breakline may be added if the centerline of the road is not the exact crown.

Building Driplines / Building Footprints

Building Driplines / Building Footprints

Building footprints cannot be reliably marked from photogrammetry data. Instead, we mark the dripline of any building that is present in the linework.

Broken Concrete / Damaged Facilities

Broken Concrete / Damaged Facilities

In areas with slight to moderate damage to concrete, asphalt, or other hardscape, the drafting will represent what the ideal concrete line would have been, not every individual piece of damage, unless otherwise requested. For significant road damage (>3’ damaged or more) then drafting will follow the actual, damaged line.

Utility Access Panels

Utility Access Panels

Utility access panels and other utilities are outlined with a polygon. Because it is impossible to tell from the air what type of utility it is, they are all marked in a “utilities” layer.

Transformers

Transformers

Utility access panels and other utilities are outlined with a polygon. Because it is impossible to tell from the air what type of utility it is, they are all marked in a “utilities” layer.

Fire Hydrants

Fire Hydrants

Fire hydrants are marked with a single point in a fire hydrant layer. This is marked as a 2D feature.

Storm Drains

Storm Drains

Storm drains are marked with a polyline / polygon surrounding the drain itself.

 Lighting / Power Poles

Lighting / Power Poles

Lamp posts, lighting fixtures, and power poles are marked with a single 2D point at the point where the pole meets the ground.

Walls / Fences

Walls / Fences

Brick walls, concrete walls and fences are captured in 2D with one line down the center. Any elevation change, such as with a retaining wall, is captured in 3D with breaklines.

Retaining Walls

Retaining Walls

Shear faces and walls are captured in 3D with a top and toe breakline. Please note that data at the bottom of a shear wall or face can be unreliable due to the limitations of photogrammetry and may not be captured if the drafter determines that it is unreliable data.

Culverts

Culverts

Culverts are drafted with a polygon outlining the tunnel where visible.

Pilasters

Pilasters

Pilasters are drafted with a polygon outlining the top of the column.

Water Edge

Water Edge

X-2D-Edge-Water is drafted based on the visible 2D edge of water particularly when there is too much obstruction in the data or bad data to draft as an accurate 3D line. Then, breaklines and points are used to create an accurate surface.

X-3D-Edge-Water is used when the edge of water accurately aligns with the surface breaklines.

Bleachers

Bleachers

Bleachers may include the following: ramp, railing, and steps (see screenshot). Handrails along ramps and stairs are only drafted outside of the bleacher limits.

Solar Panels

Solar Panels

Solar-Panels are drafted as groups of panels. Solar Panels that are not on the ground, such as on building roofs, are excluded from drafting unless the “Roof Features” option is requested as an Add-On at the time of quoting.

Transmission-Towers

Transmission-Towers

Transmission-Towers are drafted with a polygon connecting the tower base legs together.

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Topographic Point Density
Topographic Points: Sparse Vegetation
Topographic Points: Moderate Vegetation
Dense Vegetation
Breakline Density
Interpolated Data
Curblines
Centerline
Building Driplines / Building Footprints
Broken Concrete / Damaged Facilities
Utility Access Panels
Transformers
Fire Hydrants
Storm Drains
 Lighting / Power Poles
Walls / Fences
Retaining Walls
Culverts
Pilasters
Water Edge
Bleachers
Solar Panels
Transmission-Towers
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AEROTAS | 9450 SW Gemini Drive PMB 58574, Beaverton, OR, 97008 |(949) 335-4323| info@aerotas.com
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